if(BaseJob==Job_Knight) bonus3 bAutoSpell,SL_KNIGHT,1,10; if(BaseJob==Job_Priest) bonus3 bAutoSpell,SL_PRIEST,1,10; if(BaseJob==Job_Wizard) bonus3 bAutoSpell,SL_WIZARD,1,10; if(BaseJob==Job_Blacksmith) bonus3 bAutoSpell,SL_BLACKSMITH,1,10; if(BaseJob==Job_Hunter) bonus3 bAutoSpell,SL_HUNTER,1,10; if(BaseJob==Job_Assassin) bonus3 bAutoSpell,SL_ASSASIN,1,10; if(BaseJob==Job_Crusader) bonus3 bAutoSpell,SL_CRUSADER,1,10; if(BaseJob==Job_Monk) bonus3 bAutoSpell,SL_MONK,1,10; if(BaseJob==Job_Sage) bonus3 bAutoSpell,SL_SAGE,1,10; if(BaseJob==Job_Rogue) bonus3 bAutoSpell,SL_ROGUE,1,10; if(BaseJob==Job_Alchemist) bonus3 bAutoSpell,SL_ALCHEMIST,1,10; if(BaseJob==Job_Bard || BaseJob==Job_Dancer) bonus3 bAutoSpell,SL_BARDDANCER,1,10; if(Class==Job_SuperNovice) bonus3 bAutoSpell,SL_SUPERNOVICE,1,10; if(Class==Job_Star_Gladiator) bonus3 bAutoSpell,SL_STAR,1,10; if(Class==Job_Soul_Linker) bonus3 bAutoSpell,SL_SOULLINKER,1,10; if(Class==Job_Swordman_High || Class==Job_Mage_High || Class==Job_Archer_High || Class==Job_Acolyte_High || Class==Job_Merchant_High || Class==Job_Thief_High) bonus3 bAutoSpell,SL_HIGH,1,10; if(Class!=Job_Soul_Linker) bonus2 bSPDrainValue,-1,0;
|