Viewing Item (Veteran Axe)
Basic Info
Name | Veteran Axe[2] |
---|---|
Item ID |
1384
-
Veteran_Axe
|
Type | Weapon - Two-Handed Axe |
An axe crafted by a man using an ore given by the ancient god of smithing.
It is said that only one skilled in metalworking can properly wield this axe.
If the player has mastered Smith Dagger, ATK + 10.
If the player has mastered Smith Sword, ATK + 10.
If the player has mastered Smith Two-hand Sword, ATK + 10.
If the player has mastered Smith Knuckle, ATK + 10.
If the player has mastered Smith Spear, ATK + 10.
If the player has mastered Smith Axe, ATK + 10.
If the player has mastered Smith Mace, ATK + 10.
VIT + 2
Type : Two-Handed Axe
Attack : 250
Weight : 300
Weapon Level : 3
Required Level : 80
Applicable Job : Swordsman Class, Merchant Class
It is said that only one skilled in metalworking can properly wield this axe.
If the player has mastered Smith Dagger, ATK + 10.
If the player has mastered Smith Sword, ATK + 10.
If the player has mastered Smith Two-hand Sword, ATK + 10.
If the player has mastered Smith Knuckle, ATK + 10.
If the player has mastered Smith Spear, ATK + 10.
If the player has mastered Smith Axe, ATK + 10.
If the player has mastered Smith Mace, ATK + 10.
VIT + 2
Type : Two-Handed Axe
Attack : 250
Weight : 300
Weapon Level : 3
Required Level : 80
Applicable Job : Swordsman Class, Merchant Class
Details
Weight | 300 |
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NPC Buy | 10,000 z |
NPC Sell | 5,000 z |
Refineable | Yes |
Equip Locations | Main Hand + Off Hand |
Stats
Range | 1 |
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Defense | 0 |
Attack | 250 |
Weapon Level | 3 |
Slots | 2 |
Restrictions
Level Range | 80 + |
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Usage | None |
Trade | None |
Job Class Types | Normal / Upper / Baby |
Job Classes | Swordsman / Merchant / Knight / Blacksmith / Crusader / Alchemist |
Gender | Any |
Scripts
Use Script |
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if(getskilllv(BS_DAGGER)==3) { bonus bBaseAtk,10; } if(getskilllv(BS_SWORD)==3) { bonus bBaseAtk,10; } if(getskilllv(BS_TWOHANDSWORD)==3) { bonus bBaseAtk,10; } if(getskilllv(BS_KNUCKLE)==3) { bonus bBaseAtk,10; } if(getskilllv(BS_SPEAR)==3) { bonus bBaseAtk,10; } if(getskilllv(BS_AXE)==3) { bonus bBaseAtk,10; } if(getskilllv(BS_MACE)==3) { bonus bBaseAtk,10; } bonus bVit,2; |
Equip Script |
None |
Unequip Script |
None |